
instagram.com
I've been working on a new Blender addon designed to make driver creation much faster and more intuitive. Simply choose a source, select a channel, define the minimum and maximum values, and create the driver in seconds. The addon supports bone-driven setups, corrective bones, shape keys, corrective morphs, and more. Drivers can also be assigned custom names, making them easier to manage in complex rigs. This is still a work in progress, but it's already proving to be a huge time saver in my daily workflow. Coming soon! #Blender #b3d #Blender3D #BlenderAddon #Rigging #CharacterRigging #Animation #TechnicalArtist #CGI #3DArt #Anime #3DAnimation #GameDev #Driver #Drivers #ShapeKeys #Rig #Workflow #Productivity #OctaneRender #OTOY
